From the player’s side, Baby Steps feels like a finely honed experience. It’s a walking simulator that follows Nate, a manchild in a gray onesie, as he attempts to scale a mountain and symbolically ...
“Baby Steps” is a video game about arrested development. On its surface, it is about a 35-year-old man named Nate, wearing a dirty onesie and struggling to find motivation in life when he’s magically ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
Comedy is extremely difficult to pull off properly in a video game. As I explained in my Borderlands 4 review, comedy is closely tied to timing, and video games often put the timing and pace of the ...
Baby Steps. I haven’t stopped thinking about the “literal walking simulator,” as the devs describe the project, since it was first revealed by publisher Devolver Digital last June. All we’ve seen of ...
Jack Peachey is a features writer who's worked at Dualshockers and Game Rant. An animation nerd, his favourite games don't have a genre in common as much as they all have pretty pictures. When not ...
An avid gamer with over 30 years of experience, there aren't many consoles that Dan hasn't owned at some point in his life. He's also part Italian, which means he's almost certainly related to Super ...
I’ve faced some hard choices in video games. Some of my decisions in Life is Strange still haunt me. Ghost of Tsushima’s final sequence prompted me to put my controller down for a good 10 minutes ...
As Senior Video Producer at CNET, Sean worked on more videos than he can count. He covered video games and video game hardware through previews, reviews, events and more. In Baby Steps, you play as ...
The demo wastes no time setting up an elegant story that needs little introduction. A camera swoops through a house as two adults argue about what seems like their kid. We land on a basement-dwelling ...
The magic lies in the movement. Every wobbling step Nate takes is under your control, with one stick guiding each leg and a button shifting his weight. At first, it feels impossible—Nate stumbles, ...