Since it launched in 2016, Vulkan has been positioned as a DirectX killer. It’s been a slow start, but the open software interface has gained a lot of momentum over the past six years, showing up in ...
There is some pretty big news out there. AMD recently released mantle, a low level API that eliminates heaps of CPU overhead (draw calls). It now seems that both DirectX and OpenGL will follow that ...
so you're a console game developer. you can choose between directX (I assume the 360 and the original xbox used this) and opengl. with dx, it's easy to port the game between PC and Xbox. your other ...
The Vulkan graphics API designed as an open rival to Microsoft’s DirectX 12 just added another feather to its cap, and boy, it’s a doozy. Vulkan’s still in beta mode with Dota 2 so there are a few ...
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results