NieR Automata spreads to a fresh realm with another collaboration, this time releasing costumes based on its characters in ...
In a surprising turn of events, it seems like everybody's favorite collab franchise, NieR: Automata, is coming to the iconic ...
When Square Enix and Platinum Games first announced NieR: Automata, a very small but passionate fanbase took note – it was the unexpected sequel to a game in Nier that hadn’t performed particularly ...
More specifically, Saito recently confirmed that Yoko Taro, Keiichi Okabe, and Takahisa — all of which are integral members of the NieR Automata development team — are all working together on an ...
It has been nearly ten years since NieR: Automata was released back in February 2017, and now Square Enix has dropped a new ...
Nier: Automata continues to resonate with its fans several years after it first hit consoles and PC. Since then, the tale of the humanoid androids 2B, 9S, and A2, has been adapted to multiple other ...
Creative collaborations are mercurial beasts. Unlike marriages or friendships, which can endure hard times and come out stronger on the other side, people trying to make great entertainment and art ...
Originally announced back in 2015 during the Paris Games Week trade show, Nier: Automata has finally arrived, and it’s both a sequel to 2010’s Nier and a perfect starting point for players interested ...
The story of Nier: Automata takes place thousands of years after the events of Nier. Humanity has fled to the moon after aliens and their machine army invaded and took over Earth. To fight back, a ...
Nier: Automata Ver1.1a, the anime adaptation of the 2017 action role-playing game Nier: Automata, is on indefinite hiatus as of Jan. 21 due to production problems attributed to COVID-19. If you’re ...
Final Fantasy XIV's next expansion is going to include a raid series that's themed directly after Nier: Automata, and Square Enix has enlisted Nier creator Yoko Taro to help design it. Final Fantasy ...
Being a fan of the original NieR felt a lot like being part of a secret underground club. The game wasn’t pretty, it didn’t sell well, and no one knew what it was. I like to imagine that talking about ...
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