George Ziets is the lead area designer for InXile's RPG Torment:Tides of Numenera. He graciously consented to devote a good deal of his time to this four-part interview about the video game writer's ...
For all its failings, there is perhaps no single RPG in the last decade more Consistently surprising and delightful than Torment: Tides of Numenera. If only Torment: Tides of Numenera were twice as ...
"What does one life matter?" is the question at the heart of Torment: Tides of Numenera. Initially shapeless, the question solidifies around heady concepts like legacy. Not so coincidentally, few ...
The Kickstarter campaign for Planescape: Torment spiritual successor Torment: Tides of Numenera has smashed its $900,000 target in less than six hours. At time of writing 19,630 backers have pledged a ...
There’s a new trailer for Torment: Tides of Numenera. It looks bizarre–in a good way. The RPG renaissance is alive and well with the likes of recent releases, and it’s set to continue with InXile’s ...
There’s not much that can get people worked up about a game’s development more than a contentious, massively-successful Kickstarter campaign. This is where the story of Torment: Tides of Numenera ...
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