In our recent review of the late 2013 Mac Pro, one of our sticking points was the OpenGL performance that trailed Windows on the same hardware. A particularly damning case was the high-polygon-scene ...
I'll offer up what little knowledge I know about this subject. Consider it a *bump* at the very least.<BR><BR>OpenGL was typically better than Direct3D for a long time, up until recently. IIRC, OpenGL ...
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