Adding to the cost and complexity of VR has been the need for fixed external sensors to enable positional tracking. Oculus Rift uses one small sensor for human-scale tracking, while the Vive relies on ...
James Andrew, Founder of PixelRouter VR and creator of Z0NE, explores the challenges virtual reality developers face when trying to transcend the boundaries of users' physical space for the purposes ...
In most body-movement-tracking VR systems, users have to wear sensors on various parts of their body, and/or they must remain within the confines of a base station. The free-roaming Surplex system, ...
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Researchers from Carnegie Mellon University have demonstrated a practical system for full-body tracking in VR using cameras mounted on the controllers to get a better view of the user’s body. Although ...
PSVR 2 is something that many gamers have had their eyes on since it was first discussed back in 2019. Since then, news has either been leaking out on the product through the internet, or Sony itself ...
Ars Technica has been separating the signal from the noise for over 25 years. With our unique combination of technical savvy and wide-ranging interest in the technological arts and sciences, Ars is ...
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