Members using Unity Pro and Enterprise plans have a tiered fee structure that decreases their rates after reaching thresholds of 100,000, 500,000 and one million installs. The company claims making ...
Unity CEO John Riccitiello steps down following controversy over the engine's pricing. The timing of his departure may be linked to the backlash. The controversy began when it was announced that games ...
Unity is scrapping its Runtime Fee and returning to its previous seat-based subscription model, with price increases for Unity Pro and Unity Enterprise users. This decision, announced by Unity CEO ...
Unity has seemingly caved just days after introducing a new pricing structure, apologizing as it attempts to partially backtrack on the controversial policy affecting developers. The company behind ...
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make ...
Unity is adding a new charge for every time a game using the Unity Engine is installed, the company announced today. Starting January 1, a Unity Runtime Fee will be charged to any game that has passed ...
Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer community ...
Developers will be charged a flat rate based on how many times their game is installed, no matter if that install is attached to a sale. Developers will be charged a flat rate based on how many times ...
Unity is searching for a new CEO following the bungled rollout of a new fee structure. The company has done damage to its reputation and the trust it's built with developers. The new leader will need ...
In an industry where customers are slow to trust and quick to criticize, a new fee from Unity infuriated studios that use its platform. By Mike Isaac and Kellen Browning Reporting from San Francisco ...