Nine guys, fifteen months, zero publishers. That's all it took to create Strike Vector and its breakneck combat. I don't use 'breakneck' lightly either; this is a rapidly paced shooter where your ...
[Sprite_TM] wanted to challenge his VHDL skills, and there’s no more satisfying way of doing this than making something that will be playable when you’re done. He decided to try his hand at creating a ...
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