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By enabling CUDA applications to run on third-party GPUs from AMD, Intel, and others, this effort could dramatically expand hardware choice, reduce vendor lock-in, and make ...
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YouTube on MSNBriony unboxes the new ASUS RTX 2080 ti ROG OC WHITE EDITION!Briony managed to get a hands on this week with the top of the range new asus rtx 2080 ti rog graphics card in WHITE! Yes, we ...
Nvidia's 5000 series GPUs may run modern games at blistering speeds, but they're missing a feature that means older games run ...
Nvidia noted that PhysX is one of the most advanced real-time simulation use cases of the CUDA API and GPU programming. With the new open-source release, developers can now build custom projects ...
This is good news because the last time PhysX made headlines was back in February when it was reported that NVIDIA's new GeForce RTX 50 Series no longer supports 32-bit CUDA applications.
Nvidia also removed it from CUDA Toolkit version 12.0 and later. This effectively marks the end of PhysX technology in modern games and hardware.
Fans of PhysX on 32-bit CUDA are not ready to let go of the capability for the RTX 5090 GPU. Gamers have become inventive by rigging the already expensive graphics card with additional, compatible ...
Nvidia dropping 32-bit PhysX from the RTX 50-series' CUDA infrastructure is another sign that game preservation can't depend on those making gaming hardware.
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NVIDIA dropping PhysX support isn't that big of a deal — Here are the affected games and what you can do to avoid performance lossPhysX's main goal is to simulate physics, including body and cloth dynamics, ragdoll effects, particles, and more. To operate properly, it employs NVIDIA's 32-bit CUDA cores.
While the end of support for 32-bit CUDA was noted in a brief support article, Nvidia never explicitly mentioned the impact to PhysX, or noted which games might be impacted with the sunsetting of ...
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